Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadChewingBuu
    1. Death Knight, level 5
    2. Lich, level 5
    3. Pit Lord, level 4
vs
Game length
00:24:54
Patch
1.32
Downloads
42
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 7, 2020 by penseeeternelle
Game breakdown

MisterWinner (MisterWinner#21670)

187 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Gryphon Rider16
  • Flying Machine15
  • Peasant9
  • Footman5
  • Knight1

Buildings

  • Farm13
  • Castle2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Workshop1
  • Town Hall1

Upgrades

  • SwordsLevel 2
  • Storm Hammers
  • Animal War TrainingLevel 2
  • Armor
  • Flak Cannons

Items

  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 114 33 48 14 2 3
Used 337 151 355 112 405 82
Actions by type
Right clicks
1766
Selections
722
Control group selections
1442
Control groups set
214
Build and train orders
199
Abilities
42
Basic commands
178
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
0

ChewingBuu (Buu#21149)

411 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 5
  • Pit LordLevel 4

Units

  • Banshee9
  • Gargoyle9
  • Crypt Fiend8
  • Obsidian Statue4
  • Acolyte3
  • Ghoul3
  • Abomination1

Buildings

  • Ziggurat16
  • Altar of Darkness9
  • Crypt5
  • Graveyard3
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Destroyer FormLevel 2
  • Web
  • Banshee TrainingLevel 2
  • Disease Cloud
  • Unholy ArmorLevel 2
  • Unholy Strength
  • BurrowLevel 2
  • Creature AttackLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy4
  • Circlet of Nobility2
  • Scroll of Healing2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 56 17 6 7 28 5 3
Used 799 410 1534 1016 129 29 5
Actions by type
Right clicks
3412
Selections
1372
Control group selections
3922
Control groups set
122
Build and train orders
181
Abilities
150
Basic commands
894
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

HumanData incomplete
12,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,179 6:13 8,358 12:27 12,536 18:40 16,715 24:54
Army6,900
Economy1,060
Production760
Technology1,460
Support2,335

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,179 6:13 8,358 12:27 12,536 18:40 16,715 24:54
Army6,090
Economy225
Production3,055
Technology1,045
Support6,300

Partial spend: actions with unknown prices are excluded.

24:54 / 24:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays