Replay
  • HumanHappy
    1. Archmage, level 3
    2. Goblin Alchemist, level 1
  • Night ElfRoll
    1. Warden, level 1
vs
Game length
00:07:02
Patch
1.32
Downloads
39
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 7, 2020 by penseeeternelle
Game breakdown

Happy (Happy#2384)

344 APM

Heroes

  • ArchmageLevel 3
  • Goblin AlchemistLevel 1

Units

  • Peasant11
  • Footman6
  • Rifleman3
  • Priest1

Buildings

  • Farm6
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Items

  • Scroll of Regeneration1

Control groups

Group 12345
Set 55 66 1 17 47
Used 306 298 12 201 163
Group 67890
Set 76 16 1 4 4
Used 5 2 6 3 0
Actions by type
Right clicks
549
Selections
348
Control group selections
996
Control groups set
287
Build and train orders
61
Abilities
7
Basic commands
131
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Roll (RollingBack#2158)

251 APM

Heroes

  • WardenLevel 1

Units

  • Wisp16
  • Archer5

Buildings

  • Moon Well7
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1245
Set 40 56 53 96
Used 125 49 190 118
Actions by type
Right clicks
680
Selections
199
Control group selections
482
Control groups set
245
Build and train orders
37
Abilities
23
Basic commands
49
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
4,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,081 1:45 2,163 3:31 3,244 5:16 4,325 7:02
Army1,560
Economy825
Production670
Technology390
Support880
Nightelf
4,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,081 1:45 2,163 3:31 3,244 5:16 4,325 7:02
Army650
Economy960
Production480
Technology320
Support1,870
7:02 / 7:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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