Replay
  • UndeadXlorD
    1. Death Knight, level 3
    2. Lich, level 1
    3. Pit Lord, level 1
  • HumanSpail
    1. Archmage, level 3
vs
Game length
00:08:43
Patch
1.32
Downloads
42
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 7, 2020 by Stowka
Game breakdown

XlorD (XlorD#2596)

248 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1
  • Pit LordLevel 1

Units

  • Crypt Fiend5
  • Acolyte3
  • Ghoul3
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Backpack
  • Destroyer Form

Items

  • Rod of Necromancy3

Control groups

Group 12345
Set 218 173 51 43 8
Used 166 113 76 70 24
Actions by type
Right clicks
810
Selections
257
Control group selections
449
Control groups set
493
Build and train orders
73
Abilities
16
Basic commands
18
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Spail (Spail#2838)

207 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant26
  • Footman12

Buildings

  • Scout Tower8
  • Farm5
  • Arcane Tower4
  • Arcane Vault3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1

Upgrades

  • Defend

Control groups

Group 1234690
Set 3 31 1 23 1 1 2
Used 146 206 31 49 19 5 0
Actions by type
Right clicks
692
Selections
324
Control group selections
456
Control groups set
62
Build and train orders
88
Abilities
1
Basic commands
103
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
4,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,584 2:10 3,168 4:21 4,751 6:32 6,335 8:43
Army1,835
Economy225
Production660
Technology870
Support1,395
Human
6,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,584 2:10 3,168 4:21 4,751 6:32 6,335 8:43
Army1,620
Economy2,335
Production340
Technology750
Support1,290
8:43 / 8:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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