Replay
  • Night ElfArk
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
  • Night ElfMOOnGLaDe
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
vs
Game length
00:28:20
Patch
1.32
Downloads
25
Terenas Stand LV
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 6, 2020 by Stowka
Game breakdown

Ark (ark#1284)

360 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 5

Units

  • Wisp21
  • Dryad14
  • Druid of the Claw8
  • Goblin Sapper4
  • Forest Troll Berserker3
  • Goblin Shredder2
  • Archer1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Strength of the WildLevel 5
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Well Spring
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing9
  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability4
  • Potion of Healing4
  • Staff of Preservation2
  • Staff of Teleportation2
  • Boots of Speed1
  • Potion of Invisibility1
  • Orb of Venom1

Control groups

Group 123456
Set 21 17 7 1 2 2
Used 1850 1512 67 257 183 314
Actions by type
Right clicks
3748
Selections
1765
Control group selections
4183
Control groups set
50
Build and train orders
179
Abilities
136
Basic commands
66
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
3

MOOnGLaDe (mOOnGLaDe#6145)

189 APM

Heroes

  • Demon HunterLevel 4
  • Keeper of the GroveLevel 4

Units

  • Wisp22
  • Druid of the Claw19
  • Dryad5
  • Forest Troll Shadow Priest3
  • Mountain Giant3
  • Forest Troll Berserker2
  • Goblin Zeppelin2
  • Archer1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Hardened Skin
  • Resistant Skin
  • Strength of the Wild
  • Abolish Magic
  • Nature's Blessing
  • Reinforced Hides

Items

  • Potion of Lesser Invulnerability5
  • Scroll of Town Portal3
  • Potion of Healing2
  • Staff of Preservation2
  • Boots of Speed1
  • Orb of Venom1

Control groups

Group 12345
Set 36 10 1 1 3
Used 477 262 379 232 408
Actions by type
Right clicks
1888
Selections
1098
Control group selections
1758
Control groups set
51
Build and train orders
182
Abilities
211
Basic commands
106
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
20,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,033 7:05 10,065 14:10 15,098 21:15 20,130 28:20
Army6,740
Economy1,940
Production820
Technology1,000
Support9,630

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,033 7:05 10,065 14:10 15,098 21:15 20,130 28:20
Army8,305
Economy2,000
Production640
Technology1,405
Support4,940

Partial spend: actions with unknown prices are excluded.

28:20 / 28:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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