Replay
  • Night ElfPaladyn
    1. Priestess of the Moon, level 3
  • Night ElfDoOoM
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:08:25
Patch
1.32
Downloads
32
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Jun 1, 2020 by Stowka
Game breakdown

Paladyn (Paladyn#2893)

279 APM

Heroes

  • Priestess of the MoonLevel 3

Units

  • Wisp13
  • Huntress8
  • Archer1

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War3
  • Altar of Elders2
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1

Upgrades

  • Ultravision

Items

  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234568
Set 673 159 16 43 22 65 1
Used 116 62 16 99 64 89 1
Actions by type
Right clicks
639
Selections
169
Control group selections
447
Control groups set
979
Build and train orders
46
Abilities
6
Basic commands
11
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

DoOoM (DoOoM#21865)

199 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Archer13
  • Wisp12
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of War1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 8 27 1 1 1
Used 68 101 162 96 4
Actions by type
Right clicks
806
Selections
221
Control group selections
431
Control groups set
38
Build and train orders
44
Abilities
20
Basic commands
81
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
5,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,490 2:06 2,980 4:12 4,470 6:18 5,960 8:25
Army1,690
Economy1,120
Production810
Technology370
Support1,970
Nightelf
5,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,490 2:06 2,980 4:12 4,470 6:18 5,960 8:25
Army2,280
Economy720
Production510
Technology640
Support1,045
8:25 / 8:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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