Replay
  • HumanAg3nt
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanStanD
    1. Archmage, level 6
    2. Mountain King, level 4
vs
Game length
00:16:28
Patch
1.32
Downloads
31
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 23, 2020 by penseeeternelle
Game breakdown

Ag3nt (ag3nt#21617)

220 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Priest10
  • Peasant9
  • Footman6
  • Spell Breaker6
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker1
  • Sorceress1

Buildings

  • Farm6
  • Keep2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 101 27 4 1
Used 404 236 10 40
Group 5790
Set 3 4 36 33
Used 46 26 123 160
Actions by type
Right clicks
1114
Selections
646
Control group selections
1045
Control groups set
209
Build and train orders
197
Abilities
108
Basic commands
253
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

StanD (StanD#21648)

202 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4

Units

  • Peasant9
  • Priest8
  • Spell Breaker7
  • Footman6
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 90 14 4 1
Used 256 176 33 37
Group 5678
Set 3 1 1 1
Used 61 211 192 315
Actions by type
Right clicks
853
Selections
629
Control group selections
1281
Control groups set
115
Build and train orders
97
Abilities
77
Basic commands
222
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
8,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,209 4:07 4,418 8:14 6,626 12:21 8,835 16:28
Army4,435
Economy675
Production640
Technology860
Support1,850
Human
8,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,209 4:07 4,418 8:14 6,626 12:21 8,835 16:28
Army4,185
Economy1,445
Production820
Technology460
Support1,925
16:28 / 16:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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