Replay
  • UndeadHappy
    1. Lich, level 3
    2. Death Knight, level 1
  • UndeadPhysic
    1. Death Knight, level 2
vs
Game length
00:07:17
Patch
1.32
Downloads
68
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 17, 2020 by penseeeternelle
Game breakdown

Happy (Happy#2384)

338 APM

Heroes

  • LichLevel 3
  • Death KnightLevel 1

Units

  • Ghoul9
  • Acolyte4
  • Obsidian Statue1

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy2

Control groups

Group 12345
Set 51 27 2 10 31
Used 396 144 5 213 284
Group 67890
Set 44 1 1 2 2
Used 2 0 2 1 0
Actions by type
Right clicks
665
Selections
378
Control group selections
1047
Control groups set
171
Build and train orders
49
Abilities
17
Basic commands
102
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Physic (Physic#21982)

239 APM

Heroes

  • Death KnightLevel 2

Units

  • Acolyte7
  • Crypt Fiend3
  • Ghoul2

Buildings

  • Ziggurat2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy2

Control groups

Group 123470
Set 10 4 2 1 1 3
Used 64 26 0 185 168 41
Actions by type
Right clicks
810
Selections
293
Control group selections
484
Control groups set
21
Build and train orders
28
Abilities
14
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
4,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,073 1:49 2,145 3:38 3,218 5:27 4,290 7:17
Army1,280
Economy300
Production720
Technology745
Support1,245
Undead
3,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,073 1:49 2,145 3:38 3,218 5:27 4,290 7:17
Army885
Economy525
Production520
Technology745
Support945
7:17 / 7:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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