Replay
  • UndeadKurCo
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 3
  • UndeadPhysic
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 4
vs
Game length
00:23:27
Patch
1.32
Downloads
36
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 16, 2020 by penseeeternelle
Game breakdown

KurCo (KurCo#21584)

227 APM

Heroes

  • LichLevel 4
  • Death KnightLevel 3
  • Dark RangerLevel 3

Units

  • Crypt Fiend16
  • Acolyte12
  • Ghoul8
  • Obsidian Statue8
  • Abomination4
  • Goblin Shredder1
  • Gargoyle1

Buildings

  • Ziggurat8
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Sacrificial Pit1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 2

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123
Set 73 24 1
Used 979 714 50
Actions by type
Right clicks
2425
Selections
906
Control group selections
1743
Control groups set
98
Build and train orders
132
Abilities
140
Basic commands
73
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Physic (Physic#21982)

213 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Dark RangerLevel 4

Units

  • Acolyte19
  • Crypt Fiend15
  • Obsidian Statue6
  • Banshee5
  • Abomination3
  • Ghoul2

Buildings

  • Ziggurat7
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Destroyer Form
  • Web
  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Healing1
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 12456
Set 35 14 1 3 1
Used 573 489 288 155 5
Group 7890
Set 2 2 2 4
Used 134 0 0 45
Actions by type
Right clicks
1909
Selections
896
Control group selections
1689
Control groups set
64
Build and train orders
145
Abilities
120
Basic commands
389
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
14,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,524 6:00 7,048 12:01 10,571 18:01 14,095 24:02
Army7,510
Economy900
Production595
Technology1,170
Support3,920
Undead
13,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,524 6:00 7,048 12:01 10,571 18:01 14,095 24:02
Army6,160
Economy1,425
Production675
Technology1,070
Support4,295
24:02 / 24:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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