Replay
  • UndeadHappy
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dark Ranger, level 3
  • HumanUstage
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:12:57
Patch
1.32
Downloads
78
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 11, 2020 by x3-DemoN
Game breakdown

Happy (Happy#2384)

368 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 4
  • Dark RangerLevel 3

Units

  • Acolyte8
  • Crypt Fiend7
  • Obsidian Statue3
  • Ghoul2

Buildings

  • Ziggurat5
  • Necropolis2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 3
  • Destroyer Form
  • BurrowLevel 2
  • WebLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Claws of Attack +61
  • Mantle of Intelligence +31
  • Orb of Corruption1
  • Gloves of Haste1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 52 21 1 11 30
Used 731 388 114 311 262
Group 6790
Set 45 6 3 3
Used 1 0 2 0
Actions by type
Right clicks
1354
Selections
964
Control group selections
1809
Control groups set
172
Build and train orders
100
Abilities
50
Basic commands
253
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ustage (uNi#21614)

173 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant9
  • Footman5
  • Knight5
  • Flying Machine4
  • Gryphon Rider1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Workshop1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Flak Cannons

Items

  • Staff of Sanctuary1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 12456
Set 27 4 3 1 1
Used 192 29 276 230 114
Actions by type
Right clicks
906
Selections
247
Control group selections
841
Control groups set
36
Build and train orders
64
Abilities
24
Basic commands
72
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
7,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,995 3:14 3,990 6:28 5,985 9:42 7,980 12:57
Army2,345
Economy1,050
Production520
Technology1,045
Support3,020

Partial spend: actions with unknown prices are excluded.

Human
6,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,995 3:14 3,990 6:28 5,985 9:42 7,980 12:57
Army2,580
Economy675
Production620
Technology850
Support1,580
12:57 / 12:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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