Replay
  • Night ElfRoll
    1. Warden, level 5
  • HumanToD
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 4
vs
Game length
00:15:01
Patch
1.32
Downloads
49
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 10, 2020 by penseeeternelle
Game breakdown

Roll (RollingBack#2158)

246 APM

Heroes

  • WardenLevel 5

Units

  • Wisp15
  • Huntress13
  • Forest Troll Shadow Priest4
  • Archer3
  • Forest Troll Berserker2
  • Ogre Mauler1
  • Mud Golem1

Buildings

  • Ancient Protector7
  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1

Control groups

Group 12345
Set 181 151 9 47 170
Used 252 81 17 242 151
Actions by type
Right clicks
1527
Selections
544
Control group selections
743
Control groups set
558
Build and train orders
88
Abilities
49
Basic commands
119
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
12

ToD (ToD#2792)

228 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 4

Units

  • Peasant25
  • Rifleman13
  • Footman10
  • Mortar Team5
  • Priest4
  • Forest Troll Berserker1
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower7
  • Guard Tower5
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1

Upgrades

  • Long Rifles
  • Lumber Harvesting
  • Gunpowder
  • Magic Sentry
  • Priest Training

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration6
  • Potion of Healing4
  • Mechanical Critter2
  • Boots of Speed1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 1234568
Set 117 5 10 2 10 5 1
Used 364 58 11 229 240 151 0
Actions by type
Right clicks
1000
Selections
631
Control group selections
1053
Control groups set
150
Build and train orders
167
Abilities
41
Basic commands
293
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Nightelf
8,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,513 3:45 7,025 7:30 10,538 11:15 14,050 15:01
Army4,640
Economy900
Production480
Technology0
Support2,875
Human
14,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,513 3:45 7,025 7:30 10,538 11:15 14,050 15:01
Army5,855
Economy2,260
Production780
Technology935
Support4,220
15:01 / 15:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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