Replay
  • HumanFish
    1. Mountain King, level 6
    2. Blood Mage, level 3
    3. Paladin, level 3
  • Night ElfRoll
    1. Warden, level 9
vs
Game length
00:38:55
Patch
1.32
Downloads
34
Terenas Stand LV
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 10, 2020 by penseeeternelle
Game breakdown

Fish (Fish#14989)

270 APM

Heroes

  • Mountain KingLevel 6
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant42
  • Footman9
  • Mortar Team7
  • Knight7
  • Forest Troll Shadow Priest4
  • Siege Engine4
  • Ogre Mauler3
  • Sorceress3
  • Mud Golem2
  • Forest Troll Berserker1
  • Goblin Zeppelin1
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower7
  • Arcane Tower6
  • Barracks2
  • Keep2
  • Workshop2
  • Cannon Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • GunpowderLevel 4
  • Sorceress TrainingLevel 2
  • Swords
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration12
  • Scroll of Healing8
  • Scroll of Town Portal5
  • Staff of Teleportation2
  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Invisibility1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 1921 383 81 14 5 4
Used 1117 406 104 220 359 70
Actions by type
Right clicks
3524
Selections
1530
Control group selections
2276
Control groups set
2408
Build and train orders
224
Abilities
272
Basic commands
172
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Roll (RollingBack#2158)

222 APM

Heroes

  • WardenLevel 10

Units

  • Wisp36
  • Dryad11
  • Druid of the Claw7
  • Goblin Shredder3
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Goblin Zeppelin1

Buildings

  • Moon Well11
  • Ancient of Lore4
  • Ancient of Wonders4
  • Tree of Life3
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall2
  • Altar of Elders1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Mark of the Claw
  • Reinforced Hides
  • Abolish Magic
  • Nature's Blessing
  • Strength of the Wild

Items

  • Lesser Clarity Potion12
  • Potion of Lesser Invulnerability4
  • Potion of Mana3
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Dust of Appearance1
  • Orb of Venom1
  • Anti-magic Potion1
  • Scroll of Healing1

Control groups

Group 1245
Set 637 247 71 119
Used 495 216 288 219
Actions by type
Right clicks
4152
Selections
1368
Control group selections
1218
Control groups set
1074
Build and train orders
283
Abilities
158
Basic commands
315
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
22,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,748 9:43 11,495 19:27 17,243 29:11 22,990 38:55
Army7,990
Economy3,535
Production930
Technology1,885
Support8,650

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,748 9:43 11,495 19:27 17,243 29:11 22,990 38:55
Army5,690
Economy3,180
Production1,100
Technology1,270
Support6,550

Partial spend: actions with unknown prices are excluded.

38:55 / 38:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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