Replay
  • UndeadShaD
    1. Death Knight, level 3
    2. Lich, level 3
    3. Dark Ranger, level 2
  • UndeadPrototype
    1. Death Knight, level 3
    2. Lich, level 2
    3. Dark Ranger, level 1
vs
Game length
00:16:36
Patch
1.32
Downloads
28
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 7, 2020 by penseeeternelle
Game breakdown

ShaD (ShaD#22669)

248 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 3
  • Dark RangerLevel 2

Units

  • Crypt Fiend10
  • Acolyte6
  • Ghoul2
  • Obsidian Statue2
  • Abomination2
  • Banshee2
  • Gargoyle1

Buildings

  • Ziggurat6
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Web
  • Destroyer Form
  • Banshee Training
  • Creature Attack

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234567
Set 3 209 1 2 5 1 2
Used 310 444 308 89 115 27 61
Actions by type
Right clicks
1869
Selections
412
Control group selections
1354
Control groups set
223
Build and train orders
118
Abilities
47
Basic commands
44
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Prototype (Prototype#22825)

260 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 2
  • Dark RangerLevel 1

Units

  • Crypt Fiend8
  • Obsidian Statue4
  • Banshee4
  • Acolyte3
  • Ghoul2
  • Abomination2

Buildings

  • Ziggurat6
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Web
  • Creature AttackLevel 3
  • Banshee Training

Items

  • Rod of Necromancy4
  • Potion of Mana3
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12456
Set 32 14 5 3 1
Used 277 217 304 412 70
Actions by type
Right clicks
1638
Selections
919
Control group selections
1280
Control groups set
55
Build and train orders
120
Abilities
74
Basic commands
190
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
8,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,350 4:09 4,700 8:18 7,050 12:27 9,400 16:36
Army3,755
Economy450
Production675
Technology1,045
Support2,570
Undead
9,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,350 4:09 4,700 8:18 7,050 12:27 9,400 16:36
Army3,860
Economy225
Production675
Technology895
Support3,745
16:36 / 16:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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