Replay
  • HumanBlade
    1. Archmage, level 3
    2. Mountain King, level 3
  • UndeadChewingBuu
    1. Death Knight, level 2
    2. Lich, level 1
vs
Game length
00:08:24
Patch
1.32
Downloads
34
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 3, 2020 by penseeeternelle
Game breakdown

Blade (Unique#22912)

257 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 3

Units

  • Peasant9
  • Footman4
  • Rifleman4
  • Priest2

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 1234
Set 167 13 6 6
Used 148 60 25 179
Group 5690
Set 11 6 3 67
Used 178 176 0 0
Actions by type
Right clicks
658
Selections
262
Control group selections
766
Control groups set
279
Build and train orders
58
Abilities
5
Basic commands
95
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ChewingBuu (Buu#21149)

408 APM

Heroes

  • Death KnightLevel 2
  • LichLevel 1

Units

  • Crypt Fiend5
  • Acolyte3
  • Ghoul2
  • Obsidian Statue2

Buildings

  • Ziggurat7
  • Altar of Darkness4
  • Tomb of Relics2
  • Slaughterhouse2
  • Crypt1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Burrow
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Orb of Corruption1

Control groups

Group 1234567
Set 38 4 2 9 14 4 5
Used 341 86 315 285 18 28 5
Actions by type
Right clicks
1201
Selections
503
Control group selections
1078
Control groups set
76
Build and train orders
50
Abilities
17
Basic commands
438
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,596 2:06 3,193 4:12 4,789 6:18 6,385 8:24
Army1,630
Economy675
Production490
Technology755
Support1,130
Undead
6,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,596 2:06 3,193 4:12 4,789 6:18 6,385 8:24
Army1,715
Economy225
Production1,200
Technology895
Support2,350
8:24 / 8:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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