Replay
  • HumanXepa
    1. Archmage, level 4
  • Night ElfRobinson
    1. Keeper of the Grove, level 4
    2. Dark Ranger, level 2
vs
Game length
00:08:50
Patch
1.32
Downloads
32
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 3, 2020 by penseeeternelle
Game breakdown

Xepa (Xepa#21752)

210 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant20
  • Footman15

Buildings

  • Farm5
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 2 1 3 32 3 1
Used 166 150 193 108 20 0
Actions by type
Right clicks
653
Selections
266
Control group selections
637
Control groups set
42
Build and train orders
72
Abilities
4
Basic commands
130
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Robinson (Robinson#21701)

340 APM

Heroes

  • Keeper of the GroveLevel 4
  • Dark RangerLevel 2

Units

  • Wisp13
  • Archer10
  • Dryad1
  • Goblin Shredder1

Buildings

  • Moon Well4
  • Ancient Protector3
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved BowsLevel 2
  • Abolish Magic

Control groups

Group 123456
Set 22 36 2 4 1 4
Used 498 380 10 221 187 143
Actions by type
Right clicks
881
Selections
349
Control group selections
1439
Control groups set
69
Build and train orders
60
Abilities
23
Basic commands
143
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
5,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,411 2:12 2,823 4:25 4,234 6:37 5,645 8:50
Army2,025
Economy1,885
Production340
Technology0
Support890
NightelfData incomplete
5,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,411 2:12 2,823 4:25 4,234 6:37 5,645 8:50
Army1,820
Economy780
Production640
Technology1,070
Support1,335

Partial spend: actions with unknown prices are excluded.

8:50 / 8:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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