Replay
  • Night ElfFenix
    1. Keeper of the Grove, level 4
    2. Pandaren Brewmaster, level 3
  • HumanFlame
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
    3. Paladin, level 2
vs
Game length
00:17:04
Patch
1.32
Downloads
37
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
May 3, 2020 by penseeeternelle
Game breakdown

Fenix (Fenix#13178)

220 APM

Heroes

  • Keeper of the GroveLevel 4
  • Pandaren BrewmasterLevel 3

Units

  • Wisp22
  • Druid of the Claw9
  • Archer5
  • Dryad3
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Tree of Ages3
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wonders1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Reinforced HidesLevel 2

Items

  • Scroll of Town Portal3
  • Staff of Preservation2
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Invisibility1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 1234567
Set 49 8 13 6 8 6 1
Used 258 19 64 154 162 138 1
Actions by type
Right clicks
1263
Selections
728
Control group selections
796
Control groups set
91
Build and train orders
136
Abilities
107
Basic commands
580
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Flame (Flame#13283)

243 APM

Heroes

  • ArchmageLevel 4
  • Naga Sea WitchLevel 3
  • PaladinLevel 2

Units

  • Peasant14
  • Footman10
  • Rifleman5
  • Priest5
  • Knight2
  • Sorceress2

Buildings

  • Farm9
  • Keep2
  • Arcane Tower2
  • Castle2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Workshop1

Upgrades

  • DefendLevel 2
  • Priest TrainingLevel 4
  • Long Rifles
  • Animal War Training
  • SwordsLevel 2
  • GunpowderLevel 2

Items

  • Scroll of Healing2
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 354 39 28 21
Used 569 478 201 270
Actions by type
Right clicks
1376
Selections
434
Control group selections
1518
Control groups set
442
Build and train orders
159
Abilities
31
Basic commands
96
Item uses
6
Subgroup switches
0
Units removed from queue
8
Escape presses
1

Timeline

NightelfData incomplete
12,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,061 4:16 6,123 8:32 9,184 12:48 12,245 17:04
Army3,970
Economy1,320
Production640
Technology1,745
Support4,570

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
10,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,061 4:16 6,123 8:32 9,184 12:48 12,245 17:04
Army3,850
Economy1,050
Production630
Technology1,850
Support2,995

Partial spend: actions with unknown prices are excluded.

17:04 / 17:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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