Replay
  • Night ElfFenix
    1. Warden, level 3
  • UndeadEdGE
    1. Death Knight, level 1
vs
Game length
00:06:23
Patch
1.32
Downloads
28
Terenas Stand LV
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 27, 2020 by penseeeternelle
Game breakdown

EdGE (EdGE#12479)

365 APM

Heroes

  • Death KnightLevel 1

Units

  • Ghoul16
  • Acolyte4

Buildings

  • Ziggurat7
  • Spirit Tower3
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 12345
Set 13 2 4 2 1
Used 159 49 443 266 205
Actions by type
Right clicks
984
Selections
89
Control group selections
1122
Control groups set
22
Build and train orders
44
Abilities
10
Basic commands
1
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Fenix (Fenix#13178)

269 APM

Heroes

  • WardenLevel 3

Units

  • Wisp19
  • Forest Troll Shadow Priest4
  • Archer2
  • Forest Troll Berserker2
  • Glaive Thrower2

Buildings

  • Moon Well4
  • Ancient of War2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wonders1

Control groups

Group 1234567
Set 6 16 7 4 11 4 1
Used 107 18 49 142 89 58 1
Actions by type
Right clicks
549
Selections
231
Control group selections
464
Control groups set
49
Build and train orders
44
Abilities
30
Basic commands
303
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
4,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,341 1:35 2,683 3:11 4,024 4:47 5,365 6:23
Army1,920
Economy300
Production380
Technology535
Support1,720
Nightelf
5,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,341 1:35 2,683 3:11 4,024 4:47 5,365 6:23
Army1,950
Economy1,140
Production480
Technology640
Support1,155
6:23 / 6:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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