Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
  • Night ElfLawLiet
    1. Warden, level 7
    2. Pandaren Brewmaster, level 4
vs
Game length
00:30:54
Patch
1.26
Downloads
88
Terenas Stand
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Mar 31, 2018 by x3-DemoN
Game breakdown

HawK (LookAround)

248 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 5
  • PaladinLevel 6

Units

  • Knight20
  • Peasant17
  • Footman10
  • Siege Engine6
  • Mortar Team6
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm10
  • Scout Tower7
  • Arcane Tower4
  • Workshop3
  • Town Hall2
  • Guard Tower2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Castle1

Upgrades

  • Gunpowder
  • Masonry
  • Animal War Training
  • Fragmentation Shards
  • SwordsLevel 2
  • PlatingLevel 3

Items

  • Scroll of Healing8
  • Scroll of Regeneration6
  • Lesser Clarity Potion5
  • Scroll of Protection3
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 158 32 7 23
Used 1470 721 308 168
Group 5678
Set 7 1 11 1
Used 262 12 21 33
Actions by type
Right clicks
1914
Selections
1656
Control group selections
2995
Control groups set
240
Build and train orders
235
Abilities
144
Basic commands
372
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

LawLiet (A.1st_LawLiet)

212 APM

Heroes

  • WardenLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Wisp32
  • Druid of the Claw12
  • Forest Troll Shadow Priest4
  • Dryad4
  • Goblin Shredder4
  • Archer2
  • Forest Troll Berserker2
  • Goblin Zeppelin1
  • Hippogryph1
  • Druid of the Talon1

Buildings

  • Moon Well8
  • Ancient of War6
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Well Spring
  • Mark of the ClawLevel 2

Items

  • Lesser Clarity Potion11
  • Moonstone7
  • Anti-magic Potion5
  • Potion of Mana3
  • Boots of Speed2
  • Staff of Teleportation2
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 60 35 5 41 7 1
Used 749 546 147 151 101 5
Actions by type
Right clicks
2625
Selections
968
Control group selections
1699
Control groups set
149
Build and train orders
302
Abilities
314
Basic commands
386
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
20,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,165 7:43 10,330 15:27 15,495 23:10 20,660 30:54
Army9,115
Economy2,045
Production760
Technology1,275
Support7,465
NightelfData incomplete
18,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,165 7:43 10,330 15:27 15,495 23:10 20,660 30:54
Army7,205
Economy2,260
Production1,540
Technology1,000
Support6,475

Partial spend: actions with unknown prices are excluded.

30:54 / 30:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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