Replay
  • Night ElfWolf
    1. Priestess of the Moon, level 2
  • Night ElfSaturN
    1. Demon Hunter, level 1
vs
Game length
00:06:41
Patch
1.32
Downloads
29
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Apr 24, 2020 by penseeeternelle
Game breakdown

Wolf (goodgameWolf#2118)

385 APM

Heroes

  • Priestess of the MoonLevel 2

Units

  • Wisp12
  • Huntress9
  • Archer1

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 1234567
Set 57 62 2 14 1 3 1
Used 93 87 1 429 2 282 213
Actions by type
Right clicks
942
Selections
265
Control group selections
1107
Control groups set
140
Build and train orders
41
Abilities
15
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SaturN (iiisaturn#1565)

313 APM

Heroes

  • Demon HunterLevel 1

Units

  • Wisp11
  • Archer7

Buildings

  • Moon Well4
  • Ancient of War2
  • Ancient Protector2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1

Items

  • Boots of Speed1

Control groups

Group 123
Set 34 51 17
Used 360 340 237
Actions by type
Right clicks
826
Selections
128
Control group selections
937
Control groups set
102
Build and train orders
26
Abilities
12
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Nightelf
4,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,098 1:40 2,195 3:20 3,293 5:00 4,390 6:41
Army1,885
Economy720
Production480
Technology50
Support1,255
Nightelf
3,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,098 1:40 2,195 3:20 3,293 5:00 4,390 6:41
Army910
Economy660
Production635
Technology320
Support1,450
6:41 / 6:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays