Replay
  • Night ElfFoggy
    1. Warden, level 9
  • UndeadTbc bm
    1. Death Knight, level 6
    2. Lich, level 6
    3. Goblin Tinker, level 5
vs
Game length
00:38:04
Patch
1.28
Downloads
121
Last Refuge 1.3
Highlight
Gold highlight
Game
1v1 on patch 1.28
File
.nwg
Uploaded
Apr 6, 2018 by x3-DemoN
Game breakdown

Foggy (天天好天)

263 APM

Heroes

  • WardenLevel 10

Units

  • Wisp40
  • Hippogryph21
  • Dryad14
  • Druid of the Claw9
  • Archer5

Buildings

  • Moon Well7
  • Tree of Life4
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Nature's Blessing
  • Well SpringLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion7
  • Moonstone5
  • Potion of Mana4
  • Anti-magic Potion4
  • Boots of Speed3
  • Potion of Invisibility3
  • Potion of Lesser Invulnerability3
  • Staff of Teleportation2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Tome of Retraining1
  • Dust of Appearance1
  • Orb of Venom1
  • Scroll of Healing1

Control groups

Group 1234
Set 293 191 68 4
Used 584 436 113 155
Group 5678
Set 3 3 8 4
Used 477 240 465 29
Actions by type
Right clicks
3664
Selections
1627
Control group selections
2499
Control groups set
574
Build and train orders
329
Abilities
315
Basic commands
925
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Tbc bm (江南岸)

236 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 6
  • Goblin TinkerLevel 5

Units

  • Ghoul11
  • Acolyte10
  • Banshee9
  • Crypt Fiend5
  • Obsidian Statue4
  • Abomination3
  • Frost Wyrm2
  • Goblin Zeppelin2

Buildings

  • Ziggurat6
  • Crypt2
  • Black Citadel2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Boneyard1
  • Temple of the Damned1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Banshee TrainingLevel 4

Items

  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Potion of Mana2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 1234567
Set 129 147 66 96 119 107 8
Used 1316 827 64 147 112 45 20
Actions by type
Right clicks
3605
Selections
1520
Control group selections
2531
Control groups set
672
Build and train orders
252
Abilities
189
Basic commands
130
Item uses
30
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

NightelfData incomplete
21,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,339 9:31 10,678 19:02 16,016 28:33 21,355 38:04
Army8,335
Economy3,760
Production940
Technology1,320
Support7,000

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,339 9:31 10,678 19:02 16,016 28:33 21,355 38:04
Army6,560
Economy750
Production1,125
Technology1,585
Support4,095

Partial spend: actions with unknown prices are excluded.

38:04 / 38:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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