Replay
  • UndeadVranke
    1. Death Knight, level 3
  • Night ElfRobinson
    1. Warden, level 4
vs
Game length
00:11:08
Patch
1.32
Downloads
34
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 30, 2020 by Stowka
Game breakdown

Vranke (SPXVranke#2480)

194 APM

Heroes

  • Death KnightLevel 3

Units

  • Acolyte9
  • Ghoul9
  • Crypt Fiend9

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics2
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 12345
Set 50 18 1 5 5
Used 146 23 53 125 144
Actions by type
Right clicks
1032
Selections
296
Control group selections
491
Control groups set
79
Build and train orders
55
Abilities
23
Basic commands
84
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Robinson (Robinson#21701)

345 APM

Heroes

  • WardenLevel 4

Units

  • Wisp24
  • Glaive Thrower5
  • Huntress4
  • Archer2

Buildings

  • Ancient Protector11
  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Strength of the Moon

Items

  • Moonstone1

Control groups

Group 1234567
Set 18 11 4 4 1 3 1
Used 467 476 33 231 213 187 0
Actions by type
Right clicks
1440
Selections
401
Control group selections
1607
Control groups set
42
Build and train orders
70
Abilities
33
Basic commands
166
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Undead
7,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,839 2:47 3,678 5:34 5,516 8:21 7,355 11:08
Army3,015
Economy900
Production780
Technology810
Support1,850
Nightelf
6,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,839 2:47 3,678 5:34 5,516 8:21 7,355 11:08
Army2,090
Economy1,440
Production480
Technology50
Support2,680
11:08 / 11:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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