Replay
  • Human瓜瓜上神
    1. Mountain King, level 4
    2. Archmage, level 2
  • Night ElfHurricaneBo
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:22:33
Patch
1.32
Downloads
45
Echo Isles
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Mar 24, 2020 by Elven_Star
Game breakdown

瓜瓜上神 (瓜瓜上神)

267 APM

Heroes

  • Mountain KingLevel 7
  • ArchmageLevel 2

Units

  • Peasant17
  • Flying Machine12
  • Rifleman11
  • Footman8
  • Sorceress7
  • Forest Troll Berserker5
  • Spell Breaker4
  • Mortar Team4
  • Priest3
  • Knight2
  • Forest Troll Shadow Priest1
  • Mud Golem1

Buildings

  • Farm12
  • Scout Tower3
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Lumber Harvesting
  • GunpowderLevel 2
  • Long Rifles
  • Sorceress Training
  • Priest TrainingLevel 3
  • Flare
  • Fragmentation ShardsLevel 2

Items

  • Scroll of Regeneration11
  • Lesser Clarity Potion9
  • Scroll of Healing6
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Tome of Retraining1

Control groups

Group 1234567
Set 57 15 12 2 1 1 1
Used 287 222 91 37 765 523 131
Actions by type
Right clicks
2061
Selections
976
Control group selections
2056
Control groups set
89
Build and train orders
199
Abilities
76
Basic commands
480
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
4

HurricaneBo (HurricaneBo)

326 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp31
  • Druid of the Claw10
  • Dryad9
  • Huntress6
  • Faerie Dragon4
  • Archer1

Buildings

  • Moon Well6
  • Tree of Life2
  • Ancient of Lore2
  • Tree of Eternity2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Mark of the Claw
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 4
  • Nature's BlessingLevel 2
  • Corrosive BreathLevel 2

Items

  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability4
  • Scroll of Healing3
  • Staff of Preservation2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 761 134 40 66 5
Used 1549 661 37 180 272
Group 67890
Set 18 1 3 1 4
Used 232 3 25 29 10
Actions by type
Right clicks
1465
Selections
997
Control group selections
2998
Control groups set
1033
Build and train orders
208
Abilities
191
Basic commands
377
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

HumanData incomplete
20,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,079 5:38 10,158 11:16 15,236 16:54 20,315 22:33
Army9,660
Economy1,660
Production780
Technology1,065
Support7,150

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
16,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,079 5:38 10,158 11:16 15,236 16:54 20,315 22:33
Army5,775
Economy2,540
Production1,070
Technology1,380
Support5,885

Partial spend: actions with unknown prices are excluded.

22:33 / 22:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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