Replay
  • UndeadGodFather
    1. Death Knight, level 3
    2. Lich, level 4
    3. Dark Ranger, level 2
  • HumanStanD
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:12:31
Patch
1.32
Downloads
37
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 23, 2020 by Stowka
Game breakdown

GodFather (Godfather#22827)

252 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 4
  • Dark RangerLevel 2

Units

  • Crypt Fiend10
  • Acolyte3
  • Obsidian Statue3
  • Ghoul2
  • Abomination2

Buildings

  • Ziggurat5
  • Black Citadel2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1

Upgrades

  • Burrow
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Orb of Corruption1

Control groups

Group 1235
Set 278 10 4 1
Used 269 189 114 7
Actions by type
Right clicks
1453
Selections
473
Control group selections
579
Control groups set
293
Build and train orders
77
Abilities
26
Basic commands
210
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

StanD (StanD#21648)

171 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 3

Units

  • Peasant12
  • Rifleman9
  • Footman6
  • Priest4

Buildings

  • Farm10
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 12345
Set 69 10 3 1 1
Used 153 84 9 72 18
Group 6789
Set 2 1 2 1
Used 89 67 83 2
Actions by type
Right clicks
678
Selections
464
Control group selections
577
Control groups set
90
Build and train orders
84
Abilities
21
Basic commands
149
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
7,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,845 3:07 3,690 6:15 5,535 9:23 7,380 12:31
Army3,470
Economy225
Production520
Technology1,245
Support1,920
Human
6,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,845 3:07 3,690 6:15 5,535 9:23 7,380 12:31
Army3,195
Economy900
Production490
Technology755
Support1,635
12:31 / 12:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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