Replay
  • UndeadCechi
    1. Death Knight, level 3
    2. Lich, level 3
    3. Dark Ranger, level 1
  • OrcKoLoss
    1. Far Seer, level 2
    2. Tauren Chieftain, level 2
vs
Game length
00:11:40
Patch
1.32
Downloads
36
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 23, 2020 by Stowka
Game breakdown

Cechi (Cechi#21571)

325 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 3
  • Dark RangerLevel 1

Units

  • Crypt Fiend6
  • Acolyte3
  • Ghoul3
  • Obsidian Statue3

Buildings

  • Ziggurat6
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Necropolis1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Destroyer Form
  • Burrow
  • Creature Attack
  • Stone Form

Items

  • Rod of Necromancy2
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 123456
Set 47 4 20 3 1 1
Used 430 151 76 307 220 169
Actions by type
Right clicks
1591
Selections
553
Control group selections
1353
Control groups set
76
Build and train orders
114
Abilities
33
Basic commands
23
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

KoLoss (Koloss#21990)

366 APM

Heroes

  • Far SeerLevel 2
  • Tauren ChieftainLevel 2

Units

  • Peon7
  • Grunt7
  • Raider6
  • Forest Troll Berserker1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Great Hall2
  • Altar of Storms1
  • Stronghold1
  • Barracks1
  • Voodoo Lounge1
  • Beastiary1
  • War Mill1

Upgrades

  • Ensnare
  • Berserker Strength
  • Melee Weapons

Items

  • Healing Salve2
  • Lesser Clarity Potion2
  • Scroll of Speed2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12456
Set 17 9 7 1 5
Used 502 424 422 112 325
Actions by type
Right clicks
1566
Selections
494
Control group selections
1785
Control groups set
39
Build and train orders
122
Abilities
45
Basic commands
165
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
6,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,778 2:55 3,555 5:50 5,333 8:45 7,110 11:40
Army2,250
Economy450
Production520
Technology970
Support2,220
Orc
7,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,778 2:55 3,555 5:50 5,333 8:45 7,110 11:40
Army2,980
Economy1,295
Production505
Technology415
Support1,915
11:40 / 11:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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