Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 5
  • Night ElfMoon
    1. Priestess of the Moon, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:53:30
Patch
1.32
Downloads
194
Echo Isles
Highlight
Gold highlight
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Mar 18, 2020 by Hex
Game breakdown

LawLiet (像昨天一样)

198 APM

Heroes

  • Demon HunterLevel 5
  • Goblin TinkerLevel 5

Units

  • Wisp35
  • Druid of the Claw25
  • Forest Troll Berserker13
  • Archer4
  • Forest Troll Shadow Priest2
  • Dryad2

Buildings

  • Moon Well15
  • Ancient of Lore3
  • Ancient Protector3
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Wonders2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 4
  • Mark of the ClawLevel 2
  • Well Spring
  • UltravisionLevel 2
  • Nature's BlessingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Scroll of Healing5
  • Staff of Preservation3
  • Potion of Healing3
  • Scroll of Town Portal2
  • Wand of Illusion2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Moonstone1
  • Staff of Teleportation1

Control groups

Group 123456
Set 118 39 5 25 3 3
Used 1618 1128 215 147 33 10
Actions by type
Right clicks
3675
Selections
2171
Control group selections
3151
Control groups set
193
Build and train orders
375
Abilities
322
Basic commands
575
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Moon (你听听我的)

273 APM

Heroes

  • Priestess of the MoonLevel 6
  • Naga Sea WitchLevel 6

Units

  • Wisp30
  • Dryad19
  • Druid of the Claw15
  • Huntress10
  • Forest Troll Berserker2
  • Archer1

Buildings

  • Moon Well12
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Strength of the WildLevel 7
  • Reinforced HidesLevel 5
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Well SpringLevel 2
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing10
  • Scroll of Town Portal6
  • Wand of Illusion3
  • Orb of Venom2
  • Scroll of Protection1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Potion of Invisibility1
  • Dust of Appearance1

Control groups

Group 12356
Set 131 260 98 2 4
Used 1978 1983 67 429 593
Group 7890
Set 6 1 1 1
Used 90 0 0 0
Actions by type
Right clicks
5251
Selections
2112
Control group selections
5140
Control groups set
504
Build and train orders
403
Abilities
193
Basic commands
868
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

NightelfData incomplete
24,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,070 13:22 12,140 26:45 18,210 40:07 24,280 53:30
Army10,760
Economy2,780
Production795
Technology1,370
Support8,575

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
23,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,070 13:22 12,140 26:45 18,210 40:07 24,280 53:30
Army9,150
Economy2,140
Production970
Technology1,000
Support10,720

Partial spend: actions with unknown prices are excluded.

53:30 / 53:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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