Replay
  • HumanZe1Ko
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadVranke
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dark Ranger, level 3
vs
Game length
00:21:08
Patch
1.32
Downloads
30
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 17, 2020 by penseeeternelle
Game breakdown

Ze1Ko (Ze1Ko#2442)

181 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Rifleman13
  • Peasant11
  • Footman6
  • Priest6
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Guard Tower1
  • Town Hall1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Lumber Harvesting

Items

  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Scroll of Protection1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 48 27 16 7
Used 603 380 83 29
Actions by type
Right clicks
1480
Selections
776
Control group selections
1095
Control groups set
98
Build and train orders
136
Abilities
45
Basic commands
114
Item uses
11
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Vranke (SPXVranke#2480)

172 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 5
  • Dark RangerLevel 3

Units

  • Crypt Fiend9
  • Abomination6
  • Acolyte5
  • Obsidian Statue4
  • Banshee4
  • Ghoul2
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1
  • Temple of the Damned1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Backpack
  • Disease Cloud
  • Creature Attack
  • Burrow
  • Banshee Training

Items

  • Rod of Necromancy4
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 12345
Set 86 34 3 3 5
Used 446 147 205 121 26
Actions by type
Right clicks
1465
Selections
589
Control group selections
945
Control groups set
131
Build and train orders
129
Abilities
102
Basic commands
216
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
11,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,866 5:17 5,733 10:34 8,599 15:51 11,465 21:08
Army4,440
Economy1,210
Production640
Technology895
Support4,065
Undead
11,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,866 5:17 5,733 10:34 8,599 15:51 11,465 21:08
Army5,275
Economy600
Production675
Technology1,045
Support3,870
21:08 / 21:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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