Replay
  • HumanXepa
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanLort rafau
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:12:17
Patch
1.32
Downloads
22
Echo Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 15, 2020 by Stowka
Game breakdown

Xepa (Xepa#21752)

200 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant13
  • Footman13
  • Forest Troll Shadow Priest5
  • Spell Breaker3
  • Forest Troll Berserker1
  • Priest1

Buildings

  • Farm8
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 1 2 1 36 7 2
Used 132 107 207 312 94 7
Actions by type
Right clicks
867
Selections
319
Control group selections
859
Control groups set
49
Build and train orders
95
Abilities
34
Basic commands
168
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Lort rafau (muminiusz#2332)

170 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 2

Units

  • Peasant14
  • Footman8
  • Spell Breaker5
  • Priest4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2
  • Ogre Mauler1

Buildings

  • Farm11
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Claws of Attack +62
  • Gloves of Haste1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Pendant of Energy1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 38 11 1 3 1
Used 199 49 228 270 0
Actions by type
Right clicks
769
Selections
307
Control group selections
746
Control groups set
54
Build and train orders
88
Abilities
36
Basic commands
26
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,420 3:04 4,840 6:08 7,260 9:12 9,680 12:17
Army3,755
Economy1,360
Production640
Technology640
Support1,470
Human
9,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,420 3:04 4,840 6:08 7,260 9:12 9,680 12:17
Army4,070
Economy1,435
Production640
Technology540
Support2,995
12:17 / 12:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays