Replay
  • UndeadBlade
    1. Death Knight, level 5
    2. Lich, level 3
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:33:19
Patch
1.26
Downloads
399
Echo Isles
Highlight
Gold highlight
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Mar 26, 2018 by x3-DemoN
Game breakdown

MisterWinner (pG.MisterWinner)

240 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Rifleman29
  • Priest12
  • Peasant10
  • Footman3
  • Sorceress1

Buildings

  • Farm11
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • GunpowderLevel 2
  • Long RiflesLevel 2
  • Priest Training
  • Armor

Items

  • Scroll of Healing5
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1

Control groups

Group 123456
Set 119 42 34 15 2 2
Used 752 562 244 139 376 95
Actions by type
Right clicks
2708
Selections
1479
Control group selections
2168
Control groups set
214
Build and train orders
212
Abilities
174
Basic commands
893
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Blade (Practiceman)

225 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 3

Units

  • Ghoul11
  • Acolyte10
  • Obsidian Statue5
  • Meatwagon4
  • Abomination4

Buildings

  • Ziggurat8
  • Spirit Tower5
  • Tomb of Relics3
  • Slaughterhouse3
  • Altar of Darkness2
  • Black Citadel2
  • Crypt1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1

Upgrades

  • Ghoul FrenzyLevel 2
  • Disease Cloud
  • Destroyer Form

Items

  • Rod of Necromancy7
  • Potion of Healing4
  • Potion of Mana2
  • Orb of Corruption2

Control groups

Group 12345
Set 106 31 15 14 8
Used 441 153 318 197 159
Group 6890
Set 14 2 3 15
Used 184 0 0 0
Actions by type
Right clicks
3422
Selections
1483
Control group selections
1452
Control groups set
208
Build and train orders
384
Abilities
110
Basic commands
301
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

HumanData incomplete
13,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,364 8:19 6,728 16:39 10,091 24:59 13,455 33:19
Army8,125
Economy750
Production790
Technology465
Support3,325

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
12,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,364 8:19 6,728 16:39 10,091 24:59 13,455 33:19
Army4,200
Economy1,005
Production980
Technology2,070
Support4,605

Partial spend: actions with unknown prices are excluded.

33:19 / 33:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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