Replay
  • HumanFortitude
    1. Archmage, level 6
    2. Naga Sea Witch, level 5
  • Night ElfCheck
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:26:50
Patch
1.32
Downloads
55
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Mar 10, 2020 by Elven_Star
Game breakdown

Fortitude (浪漫在企鹅)

260 APM

Heroes

  • ArchmageLevel 6
  • Naga Sea WitchLevel 5

Units

  • Peasant24
  • Mortar Team9
  • Spell Breaker7
  • Footman5
  • Priest5
  • Sorceress4
  • Rifleman3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Flying Machine2
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Farm10
  • Scout Tower9
  • Guard Tower5
  • Town Hall4
  • Arcane Sanctum3
  • Altar of Kings2
  • Arcane Tower2
  • Blacksmith2
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Workshop1

Upgrades

  • Masonry
  • Lumber Harvesting
  • Long RiflesLevel 2
  • Swords
  • Priest Training
  • GunpowderLevel 2
  • Sorceress TrainingLevel 2
  • Plating

Items

  • Scroll of Healing4
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Protection1

Control groups

Group 1234
Set 74 100 29 11
Used 475 843 720 119
Actions by type
Right clicks
2023
Selections
1911
Control group selections
2157
Control groups set
214
Build and train orders
302
Abilities
80
Basic commands
258
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Check (채원꽁듀만)

265 APM

Heroes

  • Demon HunterLevel 7
  • Naga Sea WitchLevel 8

Units

  • Wisp38
  • Dryad10
  • Druid of the Claw10
  • Archer5
  • Faerie Dragon2
  • Mountain Giant1
  • Hippogryph1

Buildings

  • Moon Well9
  • Ancient of Lore2
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Resistant Skin
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Ultravision
  • Well Spring

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Lesser Clarity Potion2
  • Anti-magic Potion2
  • Boots of Speed1
  • Moonstone1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12356
Set 207 60 19 1 2
Used 1136 405 518 209 242
Actions by type
Right clicks
2530
Selections
1371
Control group selections
2510
Control groups set
289
Build and train orders
238
Abilities
133
Basic commands
65
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

HumanData incomplete
17,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,479 6:45 8,958 13:30 13,436 20:16 17,915 27:01
Army7,235
Economy3,340
Production1,110
Technology885
Support5,345

Partial spend: actions with unknown prices are excluded.

Nightelf
15,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,479 6:45 8,958 13:30 13,436 20:16 17,915 27:01
Army5,470
Economy2,960
Production940
Technology1,000
Support5,450
27:01 / 27:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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