Replay
  • Night ElfSonik
    1. Demon Hunter, level 2
  • HumanShorty
    1. Archmage, level 1
vs
Game length
00:05:18
Patch
1.32
Downloads
25
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 8, 2020 by x3-DemoN
Game breakdown

Sonik (Sonik#21222)

285 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp11
  • Huntress6
  • Archer1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1

Upgrades

  • Ultravision

Control groups

Group 12456
Set 89 5 2 1 1
Used 129 39 188 153 108
Actions by type
Right clicks
486
Selections
129
Control group selections
617
Control groups set
98
Build and train orders
31
Abilities
13
Basic commands
88
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Shorty#11310

385 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant21
  • Footman11

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1

Control groups

Group 12345
Set 5 7 3 1 1
Used 328 296 185 176 205
Actions by type
Right clicks
467
Selections
188
Control group selections
1190
Control groups set
17
Build and train orders
45
Abilities
3
Basic commands
74
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,061 1:19 2,123 2:39 3,184 3:58 4,245 5:18
Army1,300
Economy660
Production660
Technology50
Support930
Human
4,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,061 1:19 2,123 2:39 3,184 3:58 4,245 5:18
Army1,485
Economy1,960
Production340
Technology70
Support390
5:18 / 5:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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