Replay
  • HumanMiko
    1. Archmage, level 3
    2. Mountain King, level 1
  • HumanDesTr0
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:07:12
Patch
1.32
Downloads
18
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 6, 2020 by penseeeternelle
Game breakdown

ToFindTheWay#22

108 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant9
  • Footman7

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1

Items

  • Scroll of Regeneration1

Control groups

Group 3457
Set 1 7 1 1
Used 18 15 17 5
Actions by type
Right clicks
431
Selections
187
Control group selections
55
Control groups set
10
Build and train orders
43
Abilities
4
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

DesTr0 (DesTrr0#2165)

191 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant10
  • Footman6

Buildings

  • Farm6
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1

Control groups

Group 12456
Set 36 4 2 1 1
Used 151 18 131 136 78
Actions by type
Right clicks
464
Selections
202
Control group selections
514
Control groups set
44
Build and train orders
38
Abilities
0
Basic commands
78
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
3,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 835 1:48 1,670 3:36 2,505 5:24 3,340 7:12
Army945
Economy675
Production670
Technology390
Support660
Human
3,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 835 1:48 1,670 3:36 2,505 5:24 3,340 7:12
Army810
Economy750
Production820
Technology320
Support610
7:12 / 7:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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