Replay
  • HumanMiko
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
  • HumanKlaus
    1. Archmage, level 4
    2. Goblin Alchemist, level 2
vs
Game length
00:10:27
Patch
1.32
Downloads
19
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 6, 2020 by penseeeternelle
Game breakdown

ToFindTheWay#22

110 APM

Heroes

  • ArchmageLevel 3
  • Naga Sea WitchLevel 1

Units

  • Footman13
  • Peasant12
  • Spell Breaker2

Buildings

  • Farm8
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1

Items

  • Scroll of Regeneration1

Control groups

Group 13457
Set 4 1 1 1 2
Used 12 26 18 40 0
Actions by type
Right clicks
665
Selections
255
Control group selections
96
Control groups set
9
Build and train orders
65
Abilities
3
Basic commands
17
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Klaus (Elegnem#2309)

156 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 2

Units

  • Footman12
  • Peasant10
  • Priest5
  • Spell Breaker3

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Priest Training

Control groups

Group 1234567
Set 42 22 2 23 3 3 2
Used 103 42 17 37 97 69 58
Actions by type
Right clicks
586
Selections
317
Control group selections
423
Control groups set
97
Build and train orders
61
Abilities
16
Basic commands
92
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

Human
5,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,385 2:36 2,770 5:13 4,155 7:50 5,540 10:27
Army2,185
Economy1,285
Production670
Technology320
Support870
Human
5,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,385 2:36 2,770 5:13 4,155 7:50 5,540 10:27
Army2,940
Economy750
Production640
Technology390
Support820
10:27 / 10:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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