Replay
  • HumanMiko
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanRackanitsu
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:08:40
Patch
1.32
Downloads
21
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 6, 2020 by penseeeternelle
Game breakdown

ToFindTheWay#22

109 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant9
  • Footman6
  • Priest3

Buildings

  • Farm6
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest Training
  • Long Rifles

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234567
Set 3 1 1 1 1 1 1
Used 8 4 23 14 24 5 2
Actions by type
Right clicks
552
Selections
204
Control group selections
80
Control groups set
9
Build and train orders
53
Abilities
6
Basic commands
6
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Rackanitsu (LuNe#2104)

270 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant11
  • Footman9

Buildings

  • Farm5
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Items

  • Potion of Healing1

Control groups

Group 123456
Set 68 3 3 3 2 2
Used 177 51 69 430 391 208
Actions by type
Right clicks
412
Selections
262
Control group selections
1326
Control groups set
81
Build and train orders
58
Abilities
4
Basic commands
8
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,058 2:10 2,115 4:20 3,173 6:30 4,230 8:40
Army1,215
Economy675
Production670
Technology395
Support1,275
Human
3,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,058 2:10 2,115 4:20 3,173 6:30 4,230 8:40
Army1,215
Economy825
Production640
Technology390
Support710
8:40 / 8:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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