Replay
  • HumanSok
    1. Archmage, level 6
    2. Mountain King, level 6
    3. Paladin, level 4
  • UndeadSyDe
    1. Dreadlord, level 9
    2. Death Knight, level 6
vs
Game length
00:31:53
Patch
1.32
Downloads
86
Concealed Hill
Game
1v1 on patch 1.32
File
.nwg
Uploaded
Mar 5, 2020 by RehcraM
Game breakdown

Sok (So0oK)

217 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 6
  • PaladinLevel 4

Units

  • Peasant32
  • Footman12
  • Flying Machine12
  • Gryphon Rider6
  • Siege Engine3
  • Dragonhawk Rider3
  • Goblin Shredder2
  • Knight2
  • Goblin Zeppelin1

Buildings

  • Scout Tower17
  • Farm10
  • Guard Tower9
  • Arcane Tower3
  • Gryphon Aviary3
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Castle2
  • Workshop2
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Cannon Tower1

Upgrades

  • SwordsLevel 2
  • MasonryLevel 2
  • Animal War Training
  • GunpowderLevel 2
  • Storm Hammers
  • Flak Cannons

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 12345
Set 804 185 31 23 1
Used 732 379 42 39 106
Group 6790
Set 2 1 1 1
Used 61 29 43 62
Actions by type
Right clicks
2357
Selections
1333
Control group selections
1493
Control groups set
1049
Build and train orders
331
Abilities
146
Basic commands
65
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

SyDe (SyDeㅎ)

228 APM

Heroes

  • DreadlordLevel 9
  • Death KnightLevel 6

Units

  • Acolyte24
  • Ghoul23
  • Gargoyle17
  • Necromancer16
  • Obsidian Statue7
  • Banshee5
  • Meatwagon2

Buildings

  • Ziggurat8
  • Spirit Tower5
  • Nerubian Tower4
  • Halls of the Dead4
  • Altar of Darkness3
  • Tomb of Relics3
  • Temple of the Damned3
  • Crypt2
  • Necropolis2
  • Black Citadel2
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Unholy StrengthLevel 3
  • Cannibalize
  • Unholy ArmorLevel 4
  • Necromancer TrainingLevel 3
  • Skeletal Mastery
  • Exhume Corpses
  • Ghoul Frenzy
  • Disease Cloud
  • Banshee Training

Items

  • Rod of Necromancy4
  • Potion of Invisibility2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 174 100 27 12 11 4
Used 654 477 124 171 261 91
Actions by type
Right clicks
2283
Selections
1649
Control group selections
1778
Control groups set
328
Build and train orders
302
Abilities
151
Basic commands
670
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Timeline

Human
18,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,730 7:58 11,460 15:56 17,190 23:54 22,920 31:53
Army7,165
Economy3,170
Production1,220
Technology2,720
Support4,315
UndeadData incomplete
22,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,730 7:58 11,460 15:56 17,190 23:54 22,920 31:53
Army10,690
Economy2,250
Production1,545
Technology3,530
Support4,905

Partial spend: actions with unknown prices are excluded.

31:53 / 31:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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