Replay
  • HumanDrunken
    1. Archmage, level 3
    2. Mountain King, level 3
    3. Paladin, level 1
  • UndeadBrokiller
    1. Death Knight, level 4
    2. Lich, level 3
    3. Pit Lord, level 2
vs
Game length
00:13:25
Patch
1.32
Downloads
32
Northern Isles
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Mar 2, 2020 by Stowka
Game breakdown

Drunken (Drunken#2995)

193 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 3
  • PaladinLevel 1

Units

  • Peasant18
  • Rifleman9
  • Footman7
  • Priest4

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower3
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Armor

Items

  • Scroll of Regeneration1

Control groups

Group 123456
Set 31 10 2 3 1 1
Used 288 137 21 190 180 143
Actions by type
Right clicks
933
Selections
418
Control group selections
959
Control groups set
48
Build and train orders
97
Abilities
16
Basic commands
63
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Brokiller (Brokiller218#2877)

211 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Pit LordLevel 2

Units

  • Ghoul4
  • Acolyte3
  • Crypt Fiend3
  • Abomination3
  • Obsidian Statue2
  • Banshee1

Buildings

  • Ziggurat5
  • Halls of the Dead2
  • Black Citadel2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Disease Cloud
  • Banshee Training

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 1234
Set 17 3 1 1
Used 716 180 308 129
Actions by type
Right clicks
965
Selections
245
Control group selections
1333
Control groups set
22
Build and train orders
69
Abilities
20
Basic commands
129
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
8,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,159 3:21 4,318 6:42 6,476 10:03 8,635 13:25
Army3,330
Economy1,735
Production650
Technology965
Support1,955
Undead
6,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,159 3:21 4,318 6:42 6,476 10:03 8,635 13:25
Army2,400
Economy225
Production675
Technology1,490
Support1,870
13:25 / 13:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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