Replay
vs
Game length
00:01:53
Patch
1.32
Downloads
30
Amazonia
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 19, 2020 by penseeeternelle
Game breakdown

Paladyn (Paladyn#2893)

231 APM

Units

  • Wisp10
  • Archer1

Buildings

  • Altar of Elders2
  • Moon Well1
  • Ancient of War1

Control groups

Group 456
Set 19 43 55
Used 29 49 61
Actions by type
Right clicks
118
Selections
23
Control group selections
139
Control groups set
117
Build and train orders
12
Abilities
1
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Taifun (Nevermind#2716)

124 APM

Units

  • Wisp8
  • Archer1

Buildings

  • Altar of Elders2
  • Moon Well1
  • Ancient of War1

Control groups

Group 34
Set 2 2
Used 5 5
Actions by type
Right clicks
125
Selections
52
Control group selections
10
Control groups set
4
Build and train orders
10
Abilities
2
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
1,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 355 0:28 710 0:56 1,065 1:24 1,420 1:53
Army130
Economy600
Production510
Technology0
Support180
Nightelf
1,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 355 0:28 710 0:56 1,065 1:24 1,420 1:53
Army130
Economy480
Production510
Technology0
Support180
1:53 / 1:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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