Replay
  • HumanHawK
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 1
  • HumanHailArthas
    1. Archmage, level 3
    2. Pandaren Brewmaster, level 2
vs
Game length
00:13:36
Patch
1.32
Downloads
37
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 19, 2020 by penseeeternelle
Game breakdown

HawK (HawK#2797)

303 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 4
  • PaladinLevel 1

Units

  • Peasant15
  • Footman5
  • Priest5
  • Spell Breaker2
  • Mortar Team2
  • Knight2

Buildings

  • Farm10
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1
  • Castle1
  • Workshop1

Upgrades

  • Priest Training
  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • Control Magic
  • Fragmentation Shards

Items

  • Scroll of Regeneration1

Control groups

Group 1234
Set 77 12 15 7
Used 662 448 283 268
Group 5678
Set 6 4 2 1
Used 157 5 20 36
Actions by type
Right clicks
1092
Selections
671
Control group selections
1879
Control groups set
124
Build and train orders
82
Abilities
31
Basic commands
177
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

HailArthas (HailArthas#2537)

218 APM

Heroes

  • ArchmageLevel 3
  • Pandaren BrewmasterLevel 2

Units

  • Peasant9
  • Footman9
  • Priest6
  • Spell Breaker5

Buildings

  • Farm6
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability1

Control groups

Group 12456
Set 19 9 3 1 1
Used 306 84 409 220 172
Actions by type
Right clicks
1075
Selections
399
Control group selections
1191
Control groups set
33
Build and train orders
64
Abilities
66
Basic commands
46
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
8,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,043 3:24 4,085 6:48 6,128 10:12 8,170 13:36
Army2,630
Economy1,510
Production930
Technology945
Support2,155
Human
7,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,043 3:24 4,085 6:48 6,128 10:12 8,170 13:36
Army3,100
Economy1,060
Production640
Technology710
Support1,750
13:36 / 13:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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