Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 3
  • OrcDArk
    1. Blademaster, level 3
    2. Shadow Hunter, level 1
vs
Game length
00:12:57
Patch
1.32
Downloads
45
Concealed Hill
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 19, 2020 by penseeeternelle
Game breakdown

Foggy (Foggy#2224)

303 APM

Heroes

  • Keeper of the GroveLevel 4
  • Goblin AlchemistLevel 3

Units

  • Huntress13
  • Wisp12
  • Archer1

Buildings

  • Moon Well5
  • Ancient of War2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Ultravision
  • Strength of the MoonLevel 2
  • Sentinel
  • Upgrade Moon Glaive
  • Moon ArmorLevel 2

Items

  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Protection1
  • Staff of Preservation1
  • Potion of Healing1

Control groups

Group 1235678
Set 214 24 3 2 5 4 5
Used 219 8 24 381 264 285 27
Actions by type
Right clicks
1187
Selections
832
Control group selections
1208
Control groups set
257
Build and train orders
78
Abilities
52
Basic commands
264
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

DArk (dArk#2534)

284 APM

Heroes

  • BlademasterLevel 3
  • Shadow HunterLevel 1

Units

  • Grunt15
  • Peon7
  • Shaman6

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Spirit Lodge1
  • War Mill1

Upgrades

  • Berserker Strength
  • Shaman Training

Items

  • Lesser Clarity Potion5
  • Scroll of Speed4
  • Healing Salve3
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1

Control groups

Group 12456
Set 49 17 2 1 1
Used 397 382 217 203 286
Actions by type
Right clicks
1258
Selections
469
Control group selections
1485
Control groups set
70
Build and train orders
79
Abilities
45
Basic commands
233
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
7,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,923 3:14 3,845 6:28 5,768 9:42 7,690 12:57
Army2,665
Economy720
Production480
Technology570
Support3,255
Orc
7,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,923 3:14 3,845 6:28 5,768 9:42 7,690 12:57
Army3,780
Economy525
Production510
Technology365
Support2,300
12:57 / 12:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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