Replay
  • UndeadMiezhiko
    1. Death Knight, level 7
    2. Lich, level 6
    3. Crypt Lord, level 4
  • HumanFpXy
    1. Firelord, level 7
    2. Naga Sea Witch, level 6
vs
Game length
00:31:44
Patch
1.32
Downloads
82
Last Refuge 1.3
Game
1v1 on patch 1.32
File
.w3g
Uploaded
Feb 9, 2020 by x3-DemoN
Game breakdown

Miezhiko (Qeenon#21228)

211 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 6
  • Crypt LordLevel 4

Units

  • Acolyte35
  • Ghoul17
  • Crypt Fiend17
  • Obsidian Statue11
  • Forest Troll Shadow Priest3
  • Gargoyle3

Buildings

  • Ziggurat17
  • Spirit Tower10
  • Nerubian Tower9
  • Necropolis5
  • Crypt2
  • Tomb of Relics2
  • Black Citadel2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Creature AttackLevel 5
  • Destroyer Form
  • Creature CarapaceLevel 2
  • WebLevel 2

Items

  • Potion of Mana4
  • Potion of Lesser Invulnerability4
  • Rod of Necromancy3
  • Orb of Corruption2
  • Scroll of Healing1
  • Scroll of Protection1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 1146 117 50 5 35 3
Used 364 214 142 33 107 0
Actions by type
Right clicks
2935
Selections
805
Control group selections
860
Control groups set
1356
Build and train orders
283
Abilities
120
Basic commands
243
Item uses
7
Subgroup switches
0
Units removed from queue
4
Escape presses
2

FpXy (FpX#2323)

252 APM

Heroes

  • FirelordLevel 10
  • Naga Sea WitchLevel 6

Units

  • Peasant17
  • Flying Machine14
  • Knight13
  • Footman11
  • Siege Engine6
  • Priest3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Rifleman1
  • Ogre Mauler1
  • Sorceress1

Buildings

  • Farm11
  • Scout Tower7
  • Guard Tower3
  • Workshop3
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • MasonryLevel 2
  • Priest TrainingLevel 3
  • Plating
  • SwordsLevel 2
  • Animal War Training
  • Flak Cannons

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Sanctuary1
  • Dust of Appearance1
  • Scroll of Protection1
  • Scroll of Healing1
  • Potion of Invisibility1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 65 10 9 13 7 3
Used 354 279 25 29 234 131
Actions by type
Right clicks
4414
Selections
1420
Control group selections
1052
Control groups set
107
Build and train orders
219
Abilities
68
Basic commands
554
Item uses
15
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

UndeadData incomplete
24,745

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,186 7:56 12,373 15:52 18,559 23:48 24,745 31:44
Army9,005
Economy3,750
Production970
Technology3,545
Support7,475

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
17,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,186 7:56 12,373 15:52 18,559 23:48 24,745 31:44
Army8,745
Economy1,660
Production1,070
Technology1,255
Support5,165

Partial spend: actions with unknown prices are excluded.

31:44 / 31:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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