Replay
  • Night ElfCeron
    1. Priestess of the Moon, level 7
    2. Naga Sea Witch, level 6
  • Night ElfNorukill
    1. Demon Hunter, level 7
    2. Pandaren Brewmaster, level 6
vs
Game length
00:43:19
Patch
1.31
Downloads
57
Twisted Meadows
Highlight
Silver highlight
Game
1v1 on patch 1.31
File
.nwg
Uploaded
Jan 8, 2020 by x3-DemoN
Game breakdown

Ceron (noreC)

181 APM

Heroes

  • Priestess of the MoonLevel 7
  • Naga Sea WitchLevel 6

Units

  • Wisp66
  • Huntress51
  • Archer9
  • Goblin Shredder3
  • Goblin Zeppelin2

Buildings

  • Moon Well14
  • Tree of Life11
  • Ancient of War5
  • Tree of Ages4
  • Ancient Protector3
  • Chimaera Roost3
  • Hunter's Hall2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Strength of the MoonLevel 2
  • Upgrade Moon Glaive
  • Improved Bows
  • Moon ArmorLevel 4
  • Nature's BlessingLevel 2
  • Well Spring

Items

  • Scroll of Healing13
  • Scroll of Town Portal9
  • Dust of Appearance2
  • Scroll of Protection2
  • Boots of Speed2
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 123
Set 147 25 4
Used 670 228 156
Actions by type
Right clicks
3292
Selections
2319
Control group selections
1054
Control groups set
176
Build and train orders
304
Abilities
93
Basic commands
421
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Norukill (norukill)

174 APM

Heroes

  • Demon HunterLevel 7
  • Pandaren BrewmasterLevel 6

Units

  • Wisp23
  • Dryad11
  • Druid of the Claw7
  • Archer4
  • Forest Troll Shadow Priest2
  • Mountain Giant2
  • Goblin Zeppelin2
  • Forest Troll Berserker1

Buildings

  • Moon Well17
  • Altar of Elders3
  • Hunter's Hall3
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient Protector2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Hardened SkinLevel 2
  • Well SpringLevel 2
  • Reinforced Hides
  • Nature's BlessingLevel 2
  • Ultravision
  • Mark of the Claw
  • Strength of the Wild

Items

  • Lesser Clarity Potion4
  • Potion of Healing3
  • Potion of Lesser Invulnerability3
  • Staff of Teleportation2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Staff of Preservation1
  • Potion of Mana1
  • Orb of Venom1
  • Dust of Appearance1
  • Potion of Invisibility1
  • Boots of Speed1

Control groups

Group 123456
Set 167 250 41 194 19 2
Used 667 566 493 268 15 35
Actions by type
Right clicks
2773
Selections
887
Control group selections
2044
Control groups set
673
Build and train orders
254
Abilities
261
Basic commands
457
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
36,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 9,018 10:49 18,035 21:39 27,053 32:29 36,070 43:19
Army12,720
Economy7,700
Production1,350
Technology2,365
Support11,935

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
18,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 9,018 10:49 18,035 21:39 27,053 32:29 36,070 43:19
Army5,715
Economy2,060
Production1,000
Technology1,100
Support8,545

Partial spend: actions with unknown prices are excluded.

43:19 / 43:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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