Replay
  • Night ElfOC
    1. Keeper of the Grove, level 3
    2. Goblin Alchemist, level 1
  • OrcKayo
    1. Far Seer, level 2
    2. Goblin Tinker, level 3
vs
Game length
00:12:02
Patch
1.31
Downloads
61
Last Refuge 1.3
Game
1v1 on patch 1.31
File
.w3g
Uploaded
Nov 19, 2019 by Stowka
Game breakdown

OC (WaitAndSee)

188 APM

Heroes

  • Keeper of the GroveLevel 3
  • Goblin AlchemistLevel 1

Units

  • Wisp19
  • Archer7
  • Huntress6

Buildings

  • Moon Well4
  • Ancient of War3
  • Ancient of Wonders3
  • Tree of Life2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Improved Bows

Control groups

Group 1234
Set 134 2 2 1
Used 190 38 97 186
Actions by type
Right clicks
1149
Selections
287
Control group selections
511
Control groups set
139
Build and train orders
58
Abilities
31
Basic commands
51
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kayo (kayo)

157 APM

Heroes

  • Far SeerLevel 2
  • Goblin TinkerLevel 3

Units

  • Peon7
  • Grunt7
  • Raider5
  • Wind Rider2

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1

Upgrades

  • Pillage
  • Ensnare

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Dust of Appearance1
  • Scroll of Speed1

Control groups

Group 124789
Set 32 8 2 2 1 2
Used 122 57 20 112 120 143
Actions by type
Right clicks
781
Selections
345
Control group selections
574
Control groups set
47
Build and train orders
59
Abilities
41
Basic commands
17
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
6,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,553 3:00 3,105 6:01 4,658 9:01 6,210 12:02
Army2,080
Economy1,820
Production630
Technology370
Support1,200
Orc
6,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,553 3:00 3,105 6:01 4,658 9:01 6,210 12:02
Army2,830
Economy525
Production650
Technology440
Support1,765
12:02 / 12:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays