Replay
  • UndeadSaysO
    1. Death Knight, level 2
    2. Lich, level 1
  • Night ElfOC
    1. Keeper of the Grove, level 2
vs
Game length
00:09:05
Patch
1.31
Downloads
41
Twisted Meadows
Game
1v1 on patch 1.31
File
.w3g
Uploaded
Nov 19, 2019 by Stowka
Game breakdown

SaysO (sayso.)

203 APM

Heroes

  • Death KnightLevel 2
  • LichLevel 1

Units

  • Ghoul7
  • Acolyte6
  • Gargoyle6
  • Meatwagon5

Buildings

  • Ziggurat3
  • Nerubian Tower3
  • Crypt2
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1

Items

  • Rod of Necromancy7

Control groups

Group 12345
Set 82 4 44 11 8
Used 42 3 45 24 76
Group 6780
Set 10 1 2 12
Used 78 8 0 40
Actions by type
Right clicks
933
Selections
277
Control group selections
316
Control groups set
174
Build and train orders
82
Abilities
15
Basic commands
21
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

OC (WaitAndSee)

222 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp17
  • Huntress3
  • Glaive Thrower2
  • Archer1

Buildings

  • Ancient Protector8
  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Strength of the Moon

Items

  • Staff of Teleportation1

Control groups

Group 12345
Set 55 7 2 1 1
Used 136 60 187 224 1
Actions by type
Right clicks
1001
Selections
191
Control group selections
608
Control groups set
66
Build and train orders
54
Abilities
21
Basic commands
14
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
6,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,749 2:16 3,498 4:32 5,246 6:48 6,995 9:05
Army3,040
Economy450
Production720
Technology940
Support1,845
Nightelf
5,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,749 2:16 3,498 4:32 5,246 6:48 6,995 9:05
Army1,135
Economy1,020
Production480
Technology320
Support2,285
9:05 / 9:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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