Replay
  • UndeadTGW
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Pit Lord, level 3
  • HumanYumiko
    1. Mountain King, level 6
    2. Blood Mage, level 6
    3. Paladin, level 5
vs
Game length
00:35:31
Patch
1.31
Downloads
73
Northern Isles
Highlight
Silver highlight
Game
1v1 on patch 1.31
File
.nwg
Uploaded
Nov 13, 2019 by Elven_Star
Game breakdown

TGW (SQKTGW)

151 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 5
  • Pit LordLevel 4

Units

  • Acolyte26
  • Ghoul16
  • Banshee9
  • Crypt Fiend6
  • Goblin Zeppelin4
  • Gargoyle4
  • Obsidian Statue3
  • Abomination2
  • Goblin Shredder1
  • Goblin Sapper1
  • Meatwagon1

Buildings

  • Ziggurat12
  • Nerubian Tower5
  • Spirit Tower5
  • Tomb of Relics4
  • Halls of the Dead3
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Necropolis2
  • Temple of the Damned2
  • Black Citadel2
  • Graveyard1
  • Sacrificial Pit1

Upgrades

  • Web
  • Banshee TrainingLevel 2
  • Disease Cloud
  • Destroyer Form

Items

  • Potion of Mana12
  • Rod of Necromancy7
  • Scroll of Healing5
  • Potion of Healing3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability3
  • Sacrificial Skull2
  • Robe of the Magi +61
  • Orb of Corruption1
  • Pendant of Energy1
  • Claws of Attack +61

Control groups

Group 12345
Set 256 125 13 14 2
Used 307 298 62 30 25
Group 7890
Set 6 3 1 1
Used 248 172 59 0
Actions by type
Right clicks
1468
Selections
1187
Control group selections
1201
Control groups set
421
Build and train orders
318
Abilities
238
Basic commands
414
Item uses
31
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Yumiko (10点半抽奖)

300 APM

Heroes

  • Mountain KingLevel 6
  • Blood MageLevel 6
  • PaladinLevel 5

Units

  • Peasant41
  • Rifleman24
  • Footman10
  • Priest10
  • Dragonhawk Rider2
  • Gryphon Rider2
  • Goblin Shredder1
  • Siege Engine1
  • Mortar Team1
  • Spell Breaker1

Buildings

  • Scout Tower14
  • Farm12
  • Guard Tower12
  • Arcane Tower6
  • Arcane Vault4
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Sanctum2
  • Keep1
  • Lumber Mill1
  • Gryphon Aviary1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 2
  • Long RiflesLevel 2
  • Animal War TrainingLevel 2
  • Gunpowder
  • Magic SentryLevel 2

Items

  • Potion of Mana12
  • Lesser Clarity Potion11
  • Scroll of Regeneration6
  • Scroll of Town Portal4
  • Scroll of Healing3
  • Ivory Tower2
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 81 24 32 26 17 3 3
Used 981 522 342 95 652 403 0
Actions by type
Right clicks
3680
Selections
2543
Control group selections
2995
Control groups set
186
Build and train orders
637
Abilities
286
Basic commands
183
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
20

Timeline

Undead
25,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,494 8:52 12,988 17:45 19,481 26:38 25,975 35:31
Army8,165
Economy2,400
Production1,565
Technology3,160
Support10,685
HumanData incomplete
25,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,494 8:52 12,988 17:45 19,481 26:38 25,975 35:31
Army9,545
Economy3,845
Production1,260
Technology2,190
Support8,910

Partial spend: actions with unknown prices are excluded.

35:31 / 35:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays