Replay
  • Human瓜瓜上神
    1. Archmage, level 5
    2. Mountain King, level 1
    3. Paladin, level 1
  • HumanBike
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 5
vs
Game length
00:16:43
Patch
1.31
Downloads
31
Echo Isles
Game
1v1 on patch 1.31
File
.nwg
Uploaded
Oct 21, 2019 by Stowka
Game breakdown

瓜瓜上神 (瓜瓜上神)

245 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 1
  • PaladinLevel 1

Units

  • Peasant26
  • Footman7
  • Spell Breaker7
  • Forest Troll Shadow Priest3
  • Knight3
  • Forest Troll Berserker2
  • Priest2

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower6
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Guard Tower1
  • Arcane Vault1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Masonry
  • Lumber HarvestingLevel 2
  • Priest Training

Items

  • Scroll of Regeneration3
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 41 14 3 4 1 1 1
Used 81 48 10 14 562 319 94
Actions by type
Right clicks
1660
Selections
734
Control group selections
1128
Control groups set
65
Build and train orders
145
Abilities
74
Basic commands
210
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Bike (你还要啥自)

243 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 5

Units

  • Peasant9
  • Footman6
  • Priest6
  • Spell Breaker5
  • Forest Troll Berserker1
  • Sorceress1

Buildings

  • Farm11
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Priest Training

Items

  • Staff of Teleportation2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Tome of Retraining1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 1 62 3 18 3 3
Used 477 352 448 581 214 21
Actions by type
Right clicks
975
Selections
340
Control group selections
2093
Control groups set
90
Build and train orders
152
Abilities
56
Basic commands
297
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
12,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,143 4:10 6,285 8:21 9,428 12:32 12,570 16:43
Army4,530
Economy2,335
Production790
Technology1,320
Support3,595
Human
8,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,143 4:10 6,285 8:21 9,428 12:32 12,570 16:43
Army3,095
Economy675
Production780
Technology750
Support2,905
16:43 / 16:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays