Replay
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadLubber
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dark Ranger, level 4
vs
Game length
00:30:41
Patch
1.31
Downloads
111
Last Refuge 1.3
Highlight
Silver highlight
Game
1v1 on patch 1.31
File
.w3g
Uploaded
Sep 29, 2019 by x3-DemoN
Game breakdown

Deathnote (Deathnote)

177 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Flying Machine29
  • Peasant19
  • Footman14
  • Knight8
  • Spell Breaker5

Buildings

  • Farm10
  • Town Hall3
  • Scout Tower3
  • Altar of Kings2
  • Arcane Vault2
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Guard Tower1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Arcane Sanctum1

Upgrades

  • Defend
  • SwordsLevel 2
  • Flak Cannons
  • Control Magic
  • Animal War Training
  • Flying Machine Bombs

Items

  • Scroll of Regeneration8
  • Lesser Clarity Potion6
  • Potion of Healing4
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability3
  • Staff of Sanctuary2

Control groups

Group 123456
Set 195 67 8 72 13 1
Used 418 177 15 396 42 319
Actions by type
Right clicks
1734
Selections
1065
Control group selections
1367
Control groups set
356
Build and train orders
285
Abilities
86
Basic commands
464
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Lubber (Lubber)

289 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 6
  • Dark RangerLevel 4

Units

  • Acolyte19
  • Crypt Fiend16
  • Obsidian Statue10
  • Banshee10
  • Ghoul2
  • Abomination1

Buildings

  • Ziggurat7
  • Nerubian Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1
  • Temple of the Damned1

Upgrades

  • Destroyer Form
  • Web
  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 1234
Set 95 24 3 3
Used 1865 1536 384 210
Actions by type
Right clicks
2725
Selections
1094
Control group selections
3995
Control groups set
125
Build and train orders
185
Abilities
177
Basic commands
497
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
18,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,623 7:40 9,245 15:20 13,868 23:00 18,490 30:41
Army7,825
Economy2,580
Production810
Technology1,420
Support5,855
Undead
14,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,623 7:40 9,245 15:20 13,868 23:00 18,490 30:41
Army7,470
Economy1,650
Production675
Technology1,070
Support3,320
30:41 / 30:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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