Replay
  • HumanMisterWinner
    1. Archmage, level 6
    2. Naga Sea Witch, level 6
  • Night ElfOrange
    1. Demon Hunter, level 9
    2. Keeper of the Grove, level 1
vs
Game length
00:28:55
Patch
1.31
Downloads
40
Terenas Stand LV
Game
1v1 on patch 1.31
File
.w3g
Uploaded
Sep 15, 2019 by x3-DemoN
Game breakdown

MisterWinner (MisterWinner)

222 APM

Heroes

  • ArchmageLevel 6
  • Naga Sea WitchLevel 6

Units

  • Peasant22
  • Rifleman16
  • Priest7
  • Footman6
  • Sorceress4

Buildings

  • Scout Tower11
  • Farm9
  • Guard Tower8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • GunpowderLevel 3
  • Long RiflesLevel 2
  • Priest TrainingLevel 2
  • Armor
  • MasonryLevel 2

Items

  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 123456
Set 112 33 46 8 2 1
Used 779 500 400 181 466 106
Actions by type
Right clicks
1709
Selections
912
Control group selections
2432
Control groups set
202
Build and train orders
208
Abilities
62
Basic commands
801
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Orange (Orange-)

136 APM

Heroes

  • Demon HunterLevel 9
  • Keeper of the GroveLevel 1

Units

  • Wisp29
  • Huntress14
  • Dryad14
  • Druid of the Claw8
  • Goblin Zeppelin3
  • Goblin Shredder2
  • Archer1

Buildings

  • Moon Well7
  • Tree of Life6
  • Ancient of Lore4
  • Ancient of War3
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Strength of the Moon
  • Upgrade Moon Glaive
  • Druid of the Claw TrainingLevel 2
  • Nature's BlessingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw

Items

  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability2
  • Scroll of Healing1
  • Orb of Venom1

Control groups

Group 1234589
Set 39 16 4 3 4 1 1
Used 390 150 44 107 72 48 64
Actions by type
Right clicks
1578
Selections
869
Control group selections
875
Control groups set
68
Build and train orders
166
Abilities
156
Basic commands
142
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

HumanData incomplete
13,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,760 7:13 9,520 14:27 14,280 21:41 19,040 28:55
Army5,655
Economy1,650
Production490
Technology1,025
Support4,560

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
19,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,760 7:13 9,520 14:27 14,280 21:41 19,040 28:55
Army8,400
Economy3,780
Production1,250
Technology1,100
Support4,510

Partial spend: actions with unknown prices are excluded.

28:55 / 28:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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