Replay
  • Night ElfYange
    1. Warden, level 9
  • UndeadSyDe
    1. Death Knight, level 6
    2. Lich, level 5
    3. Dark Ranger, level 4
vs
Game length
00:36:39
Patch
1.31
Downloads
67
Last Refuge 1.3
Highlight
Silver highlight
Game
1v1 on patch 1.31
File
.nwg
Uploaded
Sep 1, 2019 by Stowka
Game breakdown

Yange (FuckuINDRA)

249 APM

Heroes

  • WardenLevel 10

Units

  • Wisp34
  • Druid of the Claw17
  • Dryad11
  • Archer5
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well8
  • Tree of Life7
  • Ancient of War3
  • Ancient of Lore3
  • Ancient Protector3
  • Tree of Ages2
  • Tree of Eternity2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Well Spring
  • Mark of the Claw
  • Nature's Blessing

Items

  • Potion of Mana5
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Moonstone1
  • Tome of Retraining1
  • Orb of Venom1

Control groups

Group 12456
Set 103 199 5 2 3
Used 1297 947 391 245 267
Actions by type
Right clicks
2899
Selections
899
Control group selections
3147
Control groups set
312
Build and train orders
394
Abilities
238
Basic commands
674
Item uses
33
Subgroup switches
0
Units removed from queue
0
Escape presses
3

SyDe (SyDeㅎ)

267 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • Dark RangerLevel 4

Units

  • Acolyte42
  • Ghoul15
  • Banshee9
  • Crypt Fiend7
  • Abomination5
  • Obsidian Statue3
  • Forest Troll Shadow Priest2
  • Frost Wyrm2

Buildings

  • Ziggurat12
  • Nerubian Tower7
  • Spirit Tower5
  • Halls of the Dead3
  • Crypt2
  • Tomb of Relics2
  • Necropolis2
  • Black Citadel2
  • Slaughterhouse2
  • Temple of the Damned2
  • Altar of Darkness1
  • Graveyard1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Unholy StrengthLevel 2
  • Cannibalize
  • Creature AttackLevel 4
  • Creature Carapace
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Banshee TrainingLevel 4

Items

  • Potion of Healing4
  • Rod of Necromancy3
  • Scroll of Healing3
  • Sacrificial Skull2
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 160 93 22 8 9 2
Used 1215 1003 131 275 326 132
Actions by type
Right clicks
3082
Selections
1874
Control group selections
3082
Control groups set
294
Build and train orders
246
Abilities
217
Basic commands
871
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

NightelfData incomplete
22,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,745 9:09 11,490 18:19 17,235 27:29 22,980 36:39
Army7,460
Economy4,420
Production1,095
Technology1,600
Support8,405

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
22,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,745 9:09 11,490 18:19 17,235 27:29 22,980 36:39
Army7,660
Economy3,600
Production1,420
Technology3,310
Support6,825

Partial spend: actions with unknown prices are excluded.

36:39 / 36:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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