Replay
  • Night ElfInvain
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 5
  • Human瓜瓜上神
    1. Archmage, level 4
    2. Blood Mage, level 3
    3. Goblin Alchemist, level 3
vs
Game length
00:20:32
Patch
1.31
Downloads
48
Last Refuge 1.3
Game
1v1 on patch 1.31
File
.nwg
Uploaded
Jul 24, 2019 by x3-DemoN
Game breakdown

Invain (白白空白白)

270 APM

Heroes

  • Demon HunterLevel 6
  • Pandaren BrewmasterLevel 5

Units

  • Wisp29
  • Druid of the Claw14
  • Dryad6
  • Archer5
  • Goblin Zeppelin4
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well10
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 4
  • Mark of the Claw

Items

  • Scroll of Healing5
  • Lesser Clarity Potion3
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12356
Set 20 40 4 3 1
Used 716 666 6 195 172
Actions by type
Right clicks
2408
Selections
933
Control group selections
1755
Control groups set
68
Build and train orders
164
Abilities
123
Basic commands
25
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

瓜瓜上神 (瓜瓜上神)

233 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 4
  • Goblin AlchemistLevel 3

Units

  • Peasant21
  • Footman12
  • Rifleman11
  • Mortar Team8
  • Sorceress6
  • Priest4
  • Spell Breaker3
  • Goblin Shredder1
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower8
  • Arcane Sanctum3
  • Arcane Vault2
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Masonry
  • Lumber Harvesting
  • GunpowderLevel 3
  • Long Rifles
  • Sorceress TrainingLevel 3
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Flare

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 40 22 12 5 1 1 2
Used 177 170 85 37 479 314 92
Actions by type
Right clicks
1652
Selections
866
Control group selections
1354
Control groups set
83
Build and train orders
228
Abilities
75
Basic commands
424
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
15,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,150 5:08 8,300 10:16 12,450 15:24 16,600 20:32
Army6,490
Economy2,080
Production820
Technology725
Support5,825

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
16,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,150 5:08 8,300 10:16 12,450 15:24 16,600 20:32
Army7,905
Economy1,960
Production930
Technology1,285
Support4,520

Partial spend: actions with unknown prices are excluded.

20:32 / 20:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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