Replay
  • HumanAlf
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadDeuce
    1. Death Knight, level 3
    2. Lich, level 3
    3. Crypt Lord, level 2
vs
Game length
00:14:53
Patch
1.31
Downloads
45
Concealed Hill
Game
1v1 on patch 1.31
File
.w3g
Uploaded
Jul 16, 2019 by Stowka
Game breakdown

Alf (Alf)

237 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Peasant10
  • Rifleman10
  • Priest6
  • Footman5
  • Flying Machine5
  • Sorceress1

Buildings

  • Farm8
  • Altar of Kings2
  • Keep2
  • Castle2
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Workshop1
  • Town Hall1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 3
  • Long RiflesLevel 2
  • Flak CannonsLevel 2
  • GunpowderLevel 2

Items

  • Staff of Sanctuary2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 124 21 22 60 92 89
Used 452 267 13 91 116 67
Actions by type
Right clicks
1117
Selections
638
Control group selections
1006
Control groups set
408
Build and train orders
127
Abilities
33
Basic commands
132
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deuce (TooMuchSauce-)

291 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Crypt LordLevel 2

Units

  • Crypt Fiend8
  • Ghoul4
  • Obsidian Statue4
  • Acolyte3
  • Abomination1

Buildings

  • Ziggurat6
  • Graveyard2
  • Halls of the Dead2
  • Nerubian Tower2
  • Black Citadel2
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1

Upgrades

  • WebLevel 2
  • Destroyer FormLevel 2
  • Creature AttackLevel 2
  • Disease CloudLevel 2
  • BurrowLevel 2

Items

  • Rod of Necromancy5
  • Scroll of Town Portal2
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 1245
Set 315 14 3 1
Used 551 236 215 96
Actions by type
Right clicks
2120
Selections
533
Control group selections
1098
Control groups set
333
Build and train orders
97
Abilities
36
Basic commands
60
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
10,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,589 3:43 5,178 7:26 7,766 11:09 10,355 14:53
Army4,190
Economy1,135
Production810
Technology1,535
Support2,685

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,589 3:43 5,178 7:26 7,766 11:09 10,355 14:53
Army3,240
Economy225
Production660
Technology1,890
Support3,785

Partial spend: actions with unknown prices are excluded.

14:53 / 14:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays