Replay
  • HumanHtrt
    1. Beastmaster, level 8
    2. Archmage, level 6
    3. Paladin, level 5
  • Night Elf日落
    1. Warden, level 8
    2. Pandaren Brewmaster, level 8
vs
Game length
00:35:11
Patch
1.31
Downloads
146
Terenas Stand LV
Highlight
Silver highlight
Game
1v1 on patch 1.31
File
.nwg
Uploaded
Jul 3, 2019 by x3-DemoN
Game breakdown

Htrt (htrt)

161 APM

Heroes

  • BeastmasterLevel 10
  • ArchmageLevel 10
  • PaladinLevel 6

Units

  • Peasant52
  • Footman13
  • Spell Breaker10
  • Forest Troll Shadow Priest9
  • Forest Troll Berserker7
  • Goblin Shredder7
  • Priest6
  • Rifleman5
  • Ogre Mauler3
  • Sorceress2
  • Knight2
  • Goblin Zeppelin1

Buildings

  • Arcane Tower20
  • Scout Tower11
  • Farm10
  • Guard Tower8
  • Town Hall3
  • Barracks2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • GunpowderLevel 3
  • ArmorLevel 2
  • Priest TrainingLevel 3
  • Long RiflesLevel 2
  • Plating
  • Sorceress TrainingLevel 4
  • Animal War Training
  • Swords

Items

  • Lesser Clarity Potion16
  • Scroll of Regeneration8
  • Ivory Tower8
  • Scroll of Healing4
  • Potion of Mana2
  • Scroll of Town Portal2
  • Staff of Sanctuary1

Control groups

Group 12345
Set 184 39 33 4 8
Used 513 226 99 10 50
Actions by type
Right clicks
2254
Selections
1127
Control group selections
898
Control groups set
268
Build and train orders
663
Abilities
117
Basic commands
231
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
9

日落 (MK日落)

235 APM

Heroes

  • WardenLevel 9
  • Pandaren BrewmasterLevel 8

Units

  • Wisp38
  • Dryad18
  • Druid of the Claw17
  • Faerie Dragon12
  • Archer6
  • Chimaera3
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well8
  • Tree of Life3
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Nature's Blessing
  • Mark of the Claw
  • Strength of the WildLevel 4
  • Ultravision
  • Reinforced HidesLevel 2

Items

  • Lesser Clarity Potion4
  • Anti-magic Potion4
  • Potion of Mana4
  • Moonstone3
  • Staff of Teleportation2
  • Staff of Preservation2
  • Scroll of Healing2
  • Orb of Venom1
  • Tome of Retraining1
  • Potion of Healing1

Control groups

Group 12345
Set 487 64 9 1 1
Used 1830 269 562 198 39
Actions by type
Right clicks
2333
Selections
1258
Control group selections
2898
Control groups set
562
Build and train orders
389
Abilities
445
Basic commands
276
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
30,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,528 8:47 15,055 17:35 22,583 26:23 30,110 35:11
Army13,775
Economy5,055
Production800
Technology2,840
Support7,640

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
22,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,528 8:47 15,055 17:35 22,583 26:23 30,110 35:11
Army11,015
Economy3,300
Production1,220
Technology1,000
Support6,410

Partial spend: actions with unknown prices are excluded.

35:11 / 35:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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