Replay
  • HumanHtrt
    1. Beastmaster, level 6
    2. Blood Mage, level 3
    3. Paladin, level 3
  • HumanCrunCher
    1. Mountain King, level 7
    2. Archmage, level 5
    3. Paladin, level 4
vs
Game length
00:27:55
Patch
1.30.2
Downloads
114
Terenas Stand LV
Highlight
Silver highlight
Game
1v1 on patch 1.30.2
File
.w3g
Uploaded
May 20, 2019 by dur0
Game breakdown

Htrt (htrt)

178 APM

Heroes

  • BeastmasterLevel 8
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant29
  • Footman14
  • Knight12
  • Priest8
  • Forest Troll Shadow Priest7
  • Mortar Team5
  • Forest Troll Berserker3
  • Goblin Shredder3
  • Ogre Mauler2
  • Goblin Zeppelin2
  • Spell Breaker2
  • Gryphon Rider2
  • Flying Machine2
  • Mud Golem1

Buildings

  • Farm14
  • Scout Tower8
  • Arcane Tower4
  • Barracks2
  • Town Hall2
  • Castle2
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Priest TrainingLevel 3
  • Fragmentation ShardsLevel 2
  • Animal War Training
  • SwordsLevel 2
  • GunpowderLevel 2
  • Plating
  • Flare

Items

  • Lesser Clarity Potion7
  • Potion of Mana3
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Staff of Sanctuary1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 255 26 83 5 14
Used 503 169 109 30 61
Actions by type
Right clicks
1659
Selections
1044
Control group selections
872
Control groups set
383
Build and train orders
392
Abilities
153
Basic commands
334
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
14

CrunCher (CrunCher)

226 APM

Heroes

  • Mountain KingLevel 7
  • ArchmageLevel 7
  • PaladinLevel 4

Units

  • Peasant33
  • Priest12
  • Footman11
  • Knight9
  • Forest Troll Shadow Priest6
  • Forest Troll Berserker3
  • Dragonhawk Rider3
  • Mud Golem2
  • Spell Breaker2

Buildings

  • Farm14
  • Scout Tower9
  • Arcane Tower6
  • Arcane Sanctum4
  • Town Hall2
  • Keep2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1
  • Gryphon Aviary1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 3
  • Long Rifles
  • Animal War TrainingLevel 3
  • PlatingLevel 2
  • Control Magic

Items

  • Lesser Clarity Potion11
  • Potion of Mana7
  • Staff of Teleportation2
  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 123567
Set 66 26 6 5 1 1
Used 578 510 68 151 65 150
Actions by type
Right clicks
2503
Selections
1350
Control group selections
1522
Control groups set
105
Build and train orders
321
Abilities
224
Basic commands
174
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

HumanData incomplete
23,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,975 6:58 11,950 13:57 17,925 20:56 23,900 27:55
Army12,450
Economy2,945
Production1,080
Technology1,685
Support5,740

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
21,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,975 6:58 11,950 13:57 17,925 20:56 23,900 27:55
Army8,535
Economy3,245
Production1,080
Technology2,125
Support6,050

Partial spend: actions with unknown prices are excluded.

27:55 / 27:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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